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Old Jul 06, 2006, 01:48 AM // 01:48   #1
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Default Cultist henchmen suggestion

Claude and Eve give blood ritual, which is nice. But they should add code so that he doesn't give it to warriors, he gets himself killed. Very annoying.

Or, he doesn't give it to anyone wielding a melee weapon would be a better way of doing it.
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Old Jul 06, 2006, 02:46 AM // 02:46   #2
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i agree, the cultist people seem to have like 5 al... they die so easly and ti doesn't help when they sac so much or run into battle
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Old Jul 06, 2006, 04:15 AM // 04:15   #3
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What makes it worse is it messes up aggro. They see Claude and run to him instead of the warriors, then that makes them see Alesia, and they reassess their target and go to kill the monk and then everyone starts dying. All because Claude wants to give a warrior some more energy.
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Old Jul 19, 2006, 04:39 AM // 04:39   #4
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Please fix this, he does it every time. Stefan or Little Thom uses up most of their energy (very easy when they have hardly any), and the Claude runs in. Claude gets attacked and nearly died, but after his health sacrifice so that a warrior can have some more energy, he runs back to the casters, and it completely messes up aggro. Everything starts hitting on Alesia or another squishy.

Cultist henchmen don't give energy to someone wielding melee weapon! please Anet
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Old Jul 19, 2006, 04:42 AM // 04:42   #5
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man its horrible... claude most not have a brain... eve i don't know, she must be distracted looking for my beefy sin :P
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Old Jul 19, 2006, 04:48 AM // 04:48   #6
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Good idea.

Another thing I notice is that they will sac until as long as they have enough life to do it, so they will be briskily saccing until 1 life point left. I want to see something done about that, maybe like they won't sac if it brings their life below 20% or 30%.
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Old Jul 23, 2006, 08:55 AM // 08:55   #7
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Could be wrong, but I didn't see Eve doing this today. I cleared the whole of Snake Dance with a hench team, and the aggro was perfect. Two warriors up front, casters on the back. Maybe they fixed it, or maybe by some coincidence the warriors didn't use their energy up :P

Edit - noooooo, she gave Little Thom Blood Ritual in Dreadnought's Drift

Last edited by Carth`; Jul 23, 2006 at 09:05 AM // 09:05..
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Old Jul 23, 2006, 11:37 AM // 11:37   #8
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Can we also add that the warrior henchies should only use charge when people are actually moving. I hate it when i finally reach a mob and am about to engage in a fight when the hench uses charge to run 3 feet.
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Old Jul 23, 2006, 04:47 PM // 16:47   #9
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The warrior hench only charge when there is indication that you want him to. Like enemies in his bubble or a target called. I love that, with real players I gotta spell it out that I want them to charge ahead and take all the aggro.
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